Satellite

About

Feel the experience at another level...

Satellite Game is one of the first browser-based, multiplayer, WebGL space warfare game optimized for the Oculus Rift.

Centered around moon bases and space stations, it has multiple game modes and non-player controller (NPC) artificial intelligence allowing single player mode as well.

Oculus rift is a 3D full-immersion hardware and it's in development phase. Our team had early access to this techonology and developed this game which takes advantage of this innovation to create a great experience.

Learn how to play

Quickstart

How to play

The object of the game is to destroy enemy ships and enemy bases. There are two game modes: Free-for-all and Invasion. In Free-for-all, everyone is an enemy. In Invasion, you are either on the Alliance team or Rebel team, and the object of the game is to destroy the enemy base. Both game modes have the option to play against non-player-controllers as well (i.e. play against the computer).

Pitch


Roll

a
d

Yaw


Thrust

w
s

Fire

Click
Space

Menu

Q

Targeting

E

Camera

V

Fullscreen

Enter

tech stack

Peek behind the curtain...

Node.js
Three.js
Oculus Rift
Socket.io
Redis
Physijs
Grunt
Mocha
Pseudoclass

The Team

Meet the creators

NPC Artificial Intelligence, Gameplay Mode Design, Multiplayer

Brandon Cooper image

Brandon Cooper

Oulus Rift Integration, Flight Controls, In-Game UI, Aditional Graphics, Lighting

Eric Hannum image

Eric Hannum

Server-Side Predictive Player Movement, Socket.io Integration

Andrew Lu image

Andrew Lu

NPC Controller, Artificial Intelligence, Unit Testing, Website Development

Joao Stein image

Joao Stein

Project Manager, Unit Testing, Network Optimization, Server-Side Predictive Physics

Sam Stites image

Sam Stites

Camera System, Environment Design, 3D Radar, Tactical Navigation Systems

Andrew Spade image

Andrew Spade

Combat Mechanics, Weapon Design, Lighting, Particle Systems, Pyrotechnics

Gary Ryan image

Gary Ryan

HUD, Flight Controls, Game Logic, Multiplayer Support, Audio Design

Feliz Trepier image

Felix Tripier

Team Lead, Client-Server Architecture, Build Automation, Website Design

Phillip Alexander image

Phillip Alexander

Eventing Engine, OOP Structure, Game Controls

Larry Davis image

Larry Davis